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Survival World Expanded

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rolyd90

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Game Master

Posts: 1241

Joined: 13 May 2011, 7:15 pm

Location: Adelaide, South Australia

Post 14 Jan 2016, 3:59 am

Survival World Expanded

Hey everyone, myself and the team think the Survival world needed to grow alittle.

So I expanded the world from 10 000 block radius from x0,z0 to 15 000 blocks.

Enjoy everyone! :ispeedboat:
 

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rolyd90

User avatar

Game Master

Posts: 1241

Joined: 13 May 2011, 7:15 pm

Location: Adelaide, South Australia

Post 14 Jan 2016, 4:02 am

Re: Survival World Expanded

Also with the nether, fixed border with correct size. + alittle extra space in nether.

Overworld to Nether 8:1 ratio
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Coffee

Game Master

Posts: 424

Joined: 18 Nov 2011, 4:33 pm

Post 14 Jan 2016, 5:45 am

Re: Survival World Expanded

Anyone that has experienced nether teleport when entering a nether portal in the world from high co-ordinates will no longer be teleported to the borders edge. This also provides new area in the nether for people to explore to find dungeons :)

Enjoy!
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A_Dead_Bunny_NZ

Posts: 6

Joined: 02 May 2016, 9:16 am

Post 29 Aug 2016, 8:18 pm

Re: Survival World Expanded

Will there be extra warps - i.e: Far North, Far West... etc

:-)
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Coffee

Game Master

Posts: 424

Joined: 18 Nov 2011, 4:33 pm

Post 30 Aug 2016, 1:32 pm

Re: Survival World Expanded

Hi bunny,

In the past we have moved the warps but I believe this would disadvantage people who have already built and we also would not want to go with far-north because we could get to the point where it's far-far-far-north lol

Maybe we should look towards having something like
North 500 blocks out
NorthOne/North1? 5k
NorthTwo/north2 - 10-12k

We would make Northtwo/north2 later on to ensure NorthOne/North1 is filled first.

Anyway we will discuss it between staff and come up with a solution. :)

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